Wins - Losses
| Your record to date. |
Efficiency
| The percentage of your matches that you win. |
Experience
| Wins * Efficiency. The growth of this number essentially mirrors what your D2 rank would do. |
Streak
| Your current streak. |
Lifetime Streak
| Your lifetime best. |
Win Factor
| How much you win games by, on average. For instance, if you win by 20 - 10, you're winning by a factor of 2. If this number is high, in general, you skunk opponents whenever you win. If it is low (near 1), on average you barely manage to win. What happens when you beat someone 20 - 0? This counts as winning by a ratio of 20. |
Lose Factor
| Same as win factor. If you are losing 10 - 20, you are losing by a factor of 2. |
Ladder Champion Trophy
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This first trophy on the ladder is for all around excellence, successfully holding off opponents under any circumstances. It is held by the current champion of the ladder. Only one such trophy exists at a time--when the champion is beaten, the trophy is taken away and given to the new champion. If the champion drops ranks or leaves the ladder, this trophy will be passed on to the next highest ranked player. |
Fusion Champion Trophy
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This second trophy of the ladder is to recognize the masters of that strange and unmasterable fusion cannon. It is held by the current fusion champion of the ladder, and can only be taken through combat in a fusion-intensive level (both players must agree that the match is to be a fusion match, and choose the level accordingly). If the current fusion champion is beaten, the trophy is taken away and given to the new champion. If the current champion drops ranks or leaves the ladder, the trophy is inherited by the highest ranked player to have held it in the past, or if there is none, by the current ladder champion. |
Fly Blind Trophy
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The third and final trophy of the UF ladder rewards daring exploration and quick learning of new levels. The Fly Blind trophy is given to the current champion in playing blind levels. In such a match, both players must play a level that neither one has seen before. There is only one such trophy, and it will be given to the one who is dominant on unfamiliar turf. If the current champion drops ranks or leaves the ladder, the trophy is inherited by the highest ranked player who has held it in the past, or if none can be found, the current ladder champion. |
Past Ladder Champion
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This medal is given to those who have held the ladder champion trophy in the past. It is given at the time the trophy is lost. It may be acheived as many times as one can take the title. One signifier is added for each time the trophy is lost. |
Past Fusion Champion
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This is the medal recieved by past owners of the fusion trophy. It is given at the time the trophy is lost. This medal may be achieved as many times as the current fusion champion can be beaten. One signifier is added for each time the fusion trophy is held. |
Past Fly Blind Champion
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This is the medal given to those who have been blind match champions in the past. It is awarded at the time the trophy is lost. It may be acheived as many times as one can take the trophy. |
Streak
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This medal is given to those who sustain a winning streak of sufficient length. It has only 5 levels: it is awarded for streaks of 5, 8, 12, 18, and 25. |
Busdriver
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This medal is given for beating an opponent in their home. It may be achieved a theoretically unlimited number of times. One signifier is added for each match won in an opponent's home. |
Home Defense
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This medal is the counterpart to the busdriver. It is given for defending your home against intruders. It may be achieved an unlimited number of times. However, since you are expected to win in your home, it is only awarded once for every 5 successful defenses of your home. |
Longevity
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This medal recognizes the battle-hardened warriors on the ladder, and is given for sheer number of games played. It has five levels--for total records of 20, 50, 100, 200, and 500 matches. (If anyone actually plays 500, you're probably going to break the ladder. ;) |
100 Kill Medal
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This medal is given for scoring 100 kills or more in a single match. Whether you win or lose the match, the endurance required to kill an opponent 100 times is recognized. This medal may be acheived as many times as you like. One signifier is added for every 100 kill game. |